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“Farmers don’t want to waste or utilize

inputs incorrectly,” Saik said. “It’s impor-

tant for people to understand that when

they see farmers working in their fields,

those farmers are making conscious deci-

sions to grow the safest and most reliable

crops in a sustainable manner.”

Saik founded the central-Alberta-based

company Agri-Trend, which advises farm-

ers on crop production and marketing.

These days, however, he spends a great

deal of time working with and speaking to

farmers around the world. Journey 2050

also takes a global approach. Students

follow three farm families from Canada,

Kenya and India. While the crops change,

the need to maintain healthy soil, use nu-

trients efficiently and minimize the farm’s

environmental footprint remain the same.

Anyone can play the game online at

journey2050.com.

However, the Journey

2050 committee also provides ways for

students to have a more in-depth educa-

tional experience. Teachers in and around

Calgary can take their students on a free

daylong field trip to the Calgary Stampede

grounds, where educators walk students

through the principles behind sustainable

agriculture and then let them compete

against each other as they play Journey

2050 on tablets.

Robyn Kurbel, education and program-

ming co-ordinator for the Calgary Stam-

pede, runs the field trip. In the 2014/15

school year—the game’s pilot year—Kur-

bel said 5,700 students participated in

the field trip, adding that the program is

booked until the end of the 2016 school

year with an estimated 7,000 students

who experienced Journey 2050 in 2015/16.

“The kids are usually dead quiet when

they’re playing the game, which is im-

pressive considering that 12-year-olds are

usually never quiet at the same time,” said

Kurbel, a former high school science and

math teacher. “You’ll walk around and hear

the kids talk about how the game is addict-

ing, but they’re learning something as well.”

Teachers can also book guest speakers

to come to their classrooms and do a

shorter version of the field trip. As well,

there is an entire suite of lesson plans,

classroom activities and mini-tests that

teachers can access online and present to

their students, even if they themselves do

not have an agricultural background.

Chantal Goudreau, a Grade 9 science

teacher at St. Matthew School in Calgary,

is one such teacher. She took advan-

tage of the opportunity to have a guest

speaker from Journey 2050 present the

material to her class before the students

played the game.

“I know that if I present this program

or have a speaker come, my curriculum

objectives are being achieved,” Goudreau

explained. “But what’s great is that it’s

a different way than I would be able to

present it.”

She appreciates the hands-on learn-

ing about practical issues that the game

provides. “It’s teaching the kids about

real world problems that we’re facing,”

Goudreau said. “They end up making choic-

es in terms of how they want to improve

soil health, and this translates into sustain-

able agriculture and what that means for

our population 30 years from now.”

The game doesn’t stop with practical

production issues on these farms either.

Students learn about how food waste

around the world cuts into global food

supply. They also gain a better under-

standing of how urban sprawl reduces

available agricultural land. Finally, they

see how a career in agriculture can be an

option for them, even if they didn’t grow

up on a farm.

“At the end of the game you can build

your own character and it spits you out

different options of careers you could

have,” Goudreau said. “As they play this

game, they get interested in these issues

and they realize they like this and could

do it for the rest of their life.”

Verhaeghe stressed the importance

of education both for farmers and their

families as well as for people who may

have never been to a farm. “If we’re going

to sustainably feed the world, we have to

have educated people invested and work-

ing in agriculture,” Verhaeghe said, adding

that, at Agrium, for example, everyone

from information technology experts to

human resources professionals play a role

in the process of producing food.

Whether playing Journey 2050 guides

students to a career in agriculture or not,

everyone needs food, and an informed

eater is essential for the continued success

of agriculture around the world.

“Agriculture is the glue of civilization,”

Saik said. “Consumers have a very large

role to play in educating themselves in the

facts and the science involved in agricul-

ture today.”

As Verhaeghe sees it, Journey 2050 is

a 21st-century way of educating the next

generation about 21st-century challenges.

“Agriculture has never been taught like

this before so it’s a really new opportunity

for schools. It’s cutting-edge; there’s not

another program like this.”

The Food Issue

2016

grainswest.com

47