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BY SARAH HOFFMANN

Thebusinessof farmingmade fun

FOOD AND FARMING GO HAND

in hand, but in the urbanized 21st century

it can be difficult for kids—and even

grown-ups—to make the connection.

Journey 2050, a farm simulator video

game developed by a group of agriculture

organizations, helps students in junior and

senior high understand the intricacies of

producing enough food to sustain a world

population that experts predict will swell

to nine billion people by 2050.

The computer game was designed to ap-

peal to technology-motivated students in

Grades 7 to 12, as well as teachers looking

for direct links to science and social stud-

ies curriculums. Journey 2050 lets players

make choices about crop types, fertilizer

application methods, water usage, and

business and social investments, as they

aspire to develop the most sustainable

farm possible.

Sustainability, as Journey 2050 demon-

strates, is not a single measurement, but

rather the result of a multitude of factors.

“True sustainability is balancing your

social, economic and environmental

program,” explained Lindsey Verhaeghe,

corporate social responsibility specialist

for Agrium, an agriculture input company.

“You have to make investments back into

areas that are weak and improve them.”

Agrium partnered with the Alberta Cano-

la Producers Commission and the Calgary

Stampede to create Journey 2050.

To help students visualize the need for

balanced investment, each player has a

barrel in the corner of the screen. The slats

of the barrel represent components of sus-

tainable agriculture such as water quality,

soil health, education, food production,

profitability and jobs. A player’s sustain-

ability score can only rise as high as the

shortest section of the player’s barrel.

Verhaeghe pointed out that students

quickly realize how difficult it can be to

produce food sustainably, and the goal of

the game is to show players the need for

continued advancement and innovation in

agriculture.

No one knows better than Robert Saik

how technological improvements can

change agriculture for the better. Saik

is an agronomist who has been advising

farmers for 30 years. He noted that farm-

ers improve their soil health by increasing

organic matter. On Canadian farms, this

has been accomplished by moving towards

zero or minimum tillage.

“By doing this, we conserve organic

matter and reduce erosion from soils,”

Saik said. “And it’s technology such as

advanced equipment allowing us to

precisely place nutrients and other crop

inputs, along with enhancements in

genetic technology, that allow farmers to

achieve greater soil health.” He added that

for every one per cent of organic matter,

farmland sequesters 20 tonnes of carbon

per acre, thereby reducing greenhouse gas

emissions. Soils high in organic matter

also store water more efficiently, allowing

farmers to produce more food with the

same amount of water.

Nutrient use is another component of

agriculture that can improve the sustaina-

bility of farms, said Saik. Nitrogen fertiliz-

er is the most essential plant nutrient, and

a key to human survival, but too much

of it can acidify soils. On the other hand,

Saik said new technology like slow-release

fertilizer allows farmers to reduce nitrous

oxide emissions.

Just as Journey 2050 shows students

how sustainability is multifaceted, Saik

believes that more environmentally sus-

tainable agriculture is also more economi-

cally sustainable.

In the Journey 2050 game, players must balance the different components of sustainable agriculture tomaximize

their sustainability score.

Photos: Courtesyof Journey2050

The Food Issue

2016

Grains

West

46

VIDEOGAME TEACHES KIDS ABOUT THE COMPLEXITIESOF AGRICULTURE

FARMING

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